• Created systems, music and level design
• Guided art direction
• Exhibited at Gamefest 2016
SYSTEM: Cyclone was an ambitious project with an easily scalable idea: a 3D musical endless arcade game for mobile. In it the player pilots a spaceship that shoots lasers at incoming enemies, all taking place in sync with the soundtrack.
Differentiating ourselves in the market was my primary focus for this project. With a considerable amount of research, I pitched the idea that seemed simple, that nobody else (at the time) was doing. After finalizing the documentation and systems for this eight lane endless runner, I began laying out levels in Excel while composing them in Ableton.
Every meeting I gave feedback to my team members to improve visual feedback, level implementation, and marketing, along with making test plans and attending play-test session.
The game was exhibited at Gamefest 2016 and received compliments from many attendees.