Development Info:
Date: March, 2017
Timeframe: 3 months
Position: Designer, Programmer, Producer
Platform: In-browswer WebGL
Tools: JavaScript, Three.js, Node.js, Github, Slides
Team size: Solo
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Gameplay:
Modscript is an old-school arcade speed-running first person shooter. It is a heavily modified version of the open source game Gorescript. The game is a corridor shooter where the player's speed is directly linked to their health bar. 

Role and Intent:
The experience can be summed up as: emulating the arcade FPS era, while making the player feel like a cybernetic speed power house. I was responsible for the many iterations the game went through to get the desired balance between competitive speed running, and ease of use. During development, I was advised by Patrick Fortier, Gameplay Director at Eidos Montreal.

Release:
The game is available to play in-browser. It received a lot of positive feedback and playtime from speed-runners. I kicked off the first release of the game with a website and worked to get leader-boards for the community.
For more information I encourage you to watch my developer commentary above, and check out the Modscript website.

Early screen shot demonstrating some player actions and speed as health

Open Source Level Editor starting point for the first level of modscript

Sample code from modscript

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