• Analyzed Battlerite stats to create a statistically balanced experience
• Prototyped MOBA gameplay to prove champion concept
• Made custom animation state machines
• Assembled with free art assets
Made for a self proposed design challenge at the end of the summer. The goal was to create a statistically balanced ranged champion for the game Battlerite. Using other champion stats to create an accurate data pool to inform decisions, the idea was to create a design that provided a unique and diverse direction for the game, while simultaneously being familiar, and fitting in with the current gameplay state. The prototype displays how the theoretical champion would work in game.