I am a tech savvy individual who has been studying the art of game design all my life. 
I recently completed my Bachelors of Science at Champlain College.
My experience includes a variety of roles in production: from audio, to levels, animation state machines, to QA and management.
In practice I am a bit of a Generalist / Technical Designer, specializing in scripting, UX research, systems design, and the implementation of game features and content. 
I have a passion for building cinematic and competitive moments in games.
My goal is to work with game development full-time at a game studio.
Below you will find links to some of my work.
For more information you can visit my about page.
 Designed, programmed, and produced a continuously updated cross platform online strategy game
Documented, pitched, and rapidly prototyped gameplay ideas
Balanced multiplayer gameplay in Excel
Analyzed play-test data, and automated spreadsheets
On-boarded new members
Managed tasks on Redmine and Trello
Released on Android and PC
 Implemented narrative sequences, UI, and UX feedback
 Organized research and play-test sessions
 Analyzed and reported qualitative and quantitative data with behavioral telemetry and surveys
 Blocked out and Implemented tutorial level
 Designed enemy, upgrades and boss mechanics
 Worked closely with Art, Audio, and VFX departments throughout development
 Bug fixing and polish
 Founded startup with plans to release on steam
 Created original FPS gameplay mechanics in javaScript
 Implemented UI and sounds to communicate state of the game
 Built and implemented 4 variant level layouts
 Modified enemy and gun behaviors
 Conducted regular play tests and data analysis
 Created website with HTML, CSS, and github
 Released online with a small community: playable here
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